PS: Did I make a mistake, misinform, or get it altogether wrong? Tell me about it. Find the topic you need help with and read on. You can search for a section by its header (1-A, or 2-C, and so forth) to quickly pinpoint the topic location. I do encourage new players to read section 1, especially the part about Animation Based Combat, as that seems to cause the most confusion when players start. You may not want to read all of it at once, and I don’t blame you. I apologize for that, but this guide is largely written for those players who have skipped the level grind to get into the PvP action right away. For those players who have already experienced a great deal of PvE content, some of this will sound very basic. Issues like: how animation-based combat functions, what to know about buffs and debuffs, and how the map mechanics work. Instead, this guide explains the fundamentals. To help you reach the point where you can look at combat and say to yourself, “Yeah, that all makes sense.” I won’t tell you which weapons to use, what talents to choose, or the strategy to win games. This guide is to help you more quickly overcome the first-time confusion. And I promise: it does get a whole lot better. It took everyone some time to get used to it. You’re going to feel confused, lost, and very often disoriented. The upgrade to level 80 opens up a truckload of choices and the combat will drown you in particle effects. I won’t lie: the first time you PvP it feels like a great big mess. Guild Wars 2 Structured PvP Basics Guide by maldrame
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